Part of this game's strategy is to optimize priorities/levels/placements in between waves. What do you think? do you see it as an idle game or do you just see it purely as a TD?ĭo you feel the lategame is slow and think thats fun or do you disagree that the game get sluggish lategame? But i don't think that my suggestions are that ridiculous at all. If the creator wanted to design an idle game based on tower defense that's fine. So they do something different but they still add stuff for players to do so you dont have downtime.Īt the end of the day its not my game and if people are having fun that's great. like i said before, some TD's decided to not add a speedup button but they give you stuff to do during the wave. What? making something different just for the sake of being different isn't good design. If I did everything in this game the way "every other tower defense game does it" it would be unremarkable at best. The argument that the game needs a speed up button "because it is a tower defense game" I find entirely unconvincing.but i personally would take a few performance issues over a sluggish gameplay experience. Its understandable you don't want to spend all your time on just optimizing as it might take a lot of time. There are some performance spikes at times during the late game. While the game does have very few performance issues and could very easily handle the speed up early to mid game.This is a self fulfilling prophesy, as if you don't add a speedup button you turn a tactical game into a idle game. Since a tower defense game is mainly idling while your towers do the work. Speed up buttons are bad design (in this case). no need to analyze the wave as you already know which type of towers you are going to place and which upgrades your going to pick. lategame in rogue you have already upgraded certain towers so there are not really any big choices to make anymore and your just spamming towers in the best positions. Now the genre of autobattlers also consist of a few seconds of placing and a few minutes of watching but you need to analyze the battle because you often need to tweak your build to that of your opponents. This is true but it IMO a bad reason, as all those other games do that for a good reason.there are TD game without a speedup function but those give you things to do during the wave like shooting or farming money or piloting one of the turrets yourself. I have since i posted this found the FAQ on the discord were it says that just because other TD games have a speedup function doesn't mean rogue needs it too. I guess we just have different opinions on that subject which is fine.But I'm not having fun in the late game, you get to pick and upgrade and place a few towers which takes like 10 seconds then wait for several minutes doing nothing waiting for the next 10 seconds of playtime.
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